It’s inevitable that simulation kings Maxis created Darkspore the way they did – near-plotless and mechanical – for that is all they have known since their inception. Hardcore RPG fans won’t mind a bit and will revel in the variety and imagination on display, but others are advised to try before they buy. Read more
From SimCity through the development of the best-selling The Sims, Maxis has been a hugely influential development studio and has owned the simulation genre. In 2008, the company released Spore, which was the studio's most ambitious simulation to date, and one that I thoroughly enjoyed. Rather than play it safe and continue in the genre it knows best, Maxis has moved in a whole new direction with its latest release, Darkspore. Read more
Closing Comments There are some really great things about Darkspore. The vast amount of customization options and the simple but fun battle system kept me interested enough to overlook the poor execution of story. However, a broken competitive multiplayer system and a single-player experience that forces you to excessively replay level after level in order to get powerful enough to continue make it obvious Maxis needs a little more practice developing games that aren’t... Read more
In time, however, Darkspore fills in these gaps and shows what it's capable of--and to be fair, even the early hours are fun in the way most good loot-driven games are fun. It helps that Darkspore has a spacey, New Age vibe that sets it apart from similar games. An early level featuring glowing walkways hovering over asteroids and space wreckage is striking, as is a later one in which you encounter a lush green oasis where you would least expect it. Read more