Fable 3. On PC. Podcast listeners will already know of this one. For a start, the PC iteration of Fable 3 can be called an obvious port . Not a lot of effort has gone into disguising the game’s console roots. Like all too many third-person console to PC ports, Fable 3 forces you to disable V-sync to avoid crippling mouse lag, while still saddling you with soupy, slow mouse response. Read more
Closing Comments In Fable III you can be king. You quest through a fantasy countryside gathering support to overthrow a vile ruler, take the crown, then strike a balance between fulfilling promises made to supporters and the overall safety of Albion. It's a pretty game and the production values are high, but it sounds a lot better than it plays for a number of reasons. Read more
There's something about a virtual fantasy world populated by autonomous computer-controlled people that sparks the imagination like little else can. I get a tidy, miniature world to aid, patrol and destroy as I see fit. I feel a rush of dizzying power because the outcome is solely decided by me. If I don't want to watch a town get torn to shreds by balverines, I can conjure fireballs and slash my sword to save it. Read more
The “Fable” trilogy is something of an odd bird. The first game was as generic and plain as vanilla ice cream, and about as flavorful. Read more
Unfortunately, the technical aspects aren't as refined as the artistic side of things. The most glaring problem is the pathfinding. Your dog, helpful treasure hunter that he is, is awful at pointing you in the right direction. He gets stuck on rocks and trees, and sometimes he just stands near you barking instead of running off to show you where to dig. This busted pathfinding stretches to humans as well. Read more