Closing Comments The PSP version of EyePet lacks the main appeal of the PS3 version, which was being able to interact with your pet using your own hands and see him respond. By taking that away, the game is now no different than any other pet sim out there. The augmented reality aspect could be cool, but it’s so frustrating and impractical to play in most places where you would play a portable game, it’s not really worth the effort. Read more
One of my biggest complaints in the gaming world is when publishers try to force games onto platforms where they simply don't fit. Some games are made to be played in your living room in front of a big of TV, and others work better in short bursts on a small screen. When games are out of their element, the results are often less than satisfactory. Such is the case with EyePet on the PSP. Read more
While EyePet for the PSP offers activities that are creative and challenging, the action is short-lived, leaving you with a brief but unsatisfied foray into the world of virtual pets. The fact that the magic card must always be in view of the PSP camera for the game to work, not to mention on a surface that is large enough to accommodate its designated play area, makes this a very uncomfortable experience, largely devoid of the level of immersion required to fully enjoy... Read more
EyePet is yet another game on PSP utilising its relatively underutilised camera accessory, and it seems like a no-brainer. Read more