Metroid isn’t a missed opportunity for Nintendo; it’s an opportunity the company has been deliberately avoiding since they masterfully cornered the casual gaming market. Why they’ve decided to take one of their hallowed intellectual properties and tamper with it – to make it ape the games of two upstream platforms that are just now trying to slink downstream – is anyone’s guess. Read more
A few short years ago, Retro Studios wrapped up its GameCube and Nintendo Wii Metroid Prime trilogy, a three-part adventure that led up to the original NES classic. But there's far more to be told about this intergalactic bounty hunter, and Metroid: Other M is the official continuation of the Metroid series that continues the story that wrapped in 1994 with Super Metroid on the Super Nintendo Entertainment System. Read more
Many of the issues in Metroid: Other M could have been addressed with the inclusion of nunchuck control, so I’m not entirely sold on the idea that single Wii remote control was the best thing for this game. But in the end, this is still an excellent experience with great, intense action and an engaging story that turns one of Nintendo’s beloved characters into something more than a kick-ass bounty hunter. Read more
While the Wiimote changes may irritate some, what I do like is that the game designers are still exploring the medium, still trying to work out interesting methods to give players more ways to interact with the environment. And it is this willingness to break the mold, to not stick with the formula, that makes Other M such an interesting addition to the Metroid family. Definitely recommended. Read more
Other M is a strong departure from previous Metroid games, with fantastic combat and exciting bosses that make this another great entry in the series. Read more