Driver: San Francisco has allayed most of the concerns I had when it was first announced, fixing most of the problems that the previous games were marred by. The Shift mechanic is interesting and something we haven't really seen in a game like this before, and despite its lack of realism, it has potential for many different setups. Read more
Each of the main missions has a story attached to it. Sometimes they relate back to the main narrative, while others involve ordinary citizens who've gotten themselves into a spot of trouble, such as parents whose child has been kidnapped or irresponsible teens who have entered street races. Read more
The Driver series has had a bit of a tumultuous history since its original inception back in 1999. While many games and critics cherished the initial outings of John Tanner and his undercover escapades, the franchise's quality quickly began to fade over the following years, thanks primarily to poorly designed sequels and a PSP iteration we’d rather not talk about. Read more
For me, Driver: San Francisco is a love/hate relationship. I'll keep playing both online and off, just because the achievement whore in me tells me to, but I really don't know if it will feel like a grind or a conquerable quest. But as always, these thoughts are mine - take from them what you will Pros Huge amount of content Big selection of cars with varying characteristics Very unique concept Cons Huge amount of content Short multiplayer games Read more
Driver: San Francisco is the most fun you’ll have behind the wheel this year. It feels different from anything you’ve ever played before and you’ll find yourself itching to complete every single task it asks of you. After knocking it out I’m still eager to take it for another spin and you can’t give a game a better endorsement than that now, can you? Read more