I hate to be so harsh. Good on Sega for even attempting a Kinect title that wasn’t full of sports-themed mini-games. But plonking down roughly $80 on Rise of Nightmares would be a big mistake. It’s repetitive and full of admirable yet ultimately failed experiments, and there are many better titles worthy of your attention. Read more
Rise of Nightmares is an incredibly ambitious attempt by SEGA to capture a hardcore audience with Kinect and make a very good survival horror game. While they might not be entirely successful with the former, the latter has definitely been accomplished – but it's just a shame that at times the controls can be quite temperamental. With a little bit more polish, I would not be averse to a sequel that fixes all the problems seen in Rise of Nightmares. Read more
Once in a while, Rise of Nightmares uses its Kinect controls to create tense moments. For instance, the hulking beast known as Ernst is sensitive to noise and movement, so when he passes by, you must stand very still to avoid alerting him. But aside from these occasional nail-biting situations, this is an ordinary journey whose motion controls too often just get in the way, rather than making the experience feel more real. Read more
Ah, the joys of the Kinect. There is so much that is on offer at the moment for Microsoft’s little baby, from dance games, to fitness games and action games. All full body experiences, of course. So it only made sense for the Sega CS3 team to give players another experience of the sort – full body terror. That’s the theory behind Rise of Nightmares anyway, the Kinect’s first survival horror game. Read more
While Empire doffs its cap to any developer brave enough to experiment with newfangled motion controls, it takes pendulous cojones and unwavering self-belief for any coder to try and deliver survival horror thrills and chills using the Xbox 360 Kinect. But with Rise Of Nightmares, Sega has almost succeeded in its ambitions. Almost. Read more